Make sure the three skills to level up match up to three different attributes for the maximum attribute bonuses. This gives a huge advantage when wanting to go for the 5x multipliers for increasing attributes per level, as you can level up two of your preferred skills 10 times, then just level up one of your major/minor skills 10 times to level up. Why would you do this you may ask? Well since you like using them often, you can have the freedom of levelling them up as much as you like and only level up via the skills you dislike. If you are very patient, make sure "none" of your favourite skills are in the major or minor skill lists. Also I like to learn the soultrap from mysticism to gather enemy souls in gems, and either enchant weapons and armor with them or sell them for some sweet cash (Oh yea look for the Creeper in Caldera if you want to sell, as he always sells base price. I like to summon monsters to distract, as well as use paralyze from illusion to disable opponents. If you think you are impatient, choose major and minor skills that you would enjoy using the most. Depending on how patient you are, there are two ways to go about this. Sure with money and potions you could be a fair warrior and do the usual warrior-esque combat patterns and mannerisms that most people use given the class-type, however being a master of all trades (yes this is possible) will be the best experience you can have in Morrowind. The best parts about this game is exploiting the power of the magic schools along with your general role direction. It's beautiful and amazing and fantastic and wonderful.First off, don't just be a warrior. The world was something so incredibly new, something you HAD to explore, whether the game needed you to or not, you were somewhere so alien, so strangely beautiful that you had to explore because of how badly you WANTED to, not out of an obligation to the game itself. These were all things incredibly fantastical. The ambient sounds of the silt striders filled the air and you wonder "what kind of thing makes that sound?" And then you see the source of the sound and your head explodes. Like, what the hell was this thing I was looking at? It's unlike any other creature I've ever seen in a "fantasy" type game before. It was this incredibly high fantasy that was unique amongst all other game worlds. The giant mushrooms of the Telvanni, the strange armors of the Redoran Guards, the ashlands, the vegetation, the creatures, EVERYTHING was so strange and wonderful. Vvardenfell was the absolute COOLEST game world I've ever seen, even with the dated graphics. Okay, I saved this for last because this is where I'm just gonna start gushing. I didn't care about what waited for me after completion because the experience of playing through the story was enough of a reward. I didn't beat the game simply to beat the game, as is common in more modern games, but to complete my journey, to save the land of Morrowind that I had spent so much time in. As I played through Morrowind, I got genuinely invested in the land I was trying to save. You don't have to care about what you do, and how the places around you are affected. A lot of more modern games are stuffed with flat, forgettable characters. They're all dynamic and memorable, and you have genuine reason to care about what happens to them. This is one of the biggest things in game design a story and characters that the player can get invested in. You can't just fly through it because you'll miss so much. Bethesda created this amazingly strange and beautiful world (more on that in a little bit) for you to explore, and it's something that you need to take in slowly you need to assess your surroundings, and the environment you're in. You take your time, slowly going from piece to piece, making sure at each work, you take in everything it has to offer. Think of it like an art gallery you don't sprint through an art gallery. I want everyone to know right away that yes, Morrowind is paced slower than Oblivion and Skyrim, but in a way that adds to the game, not in a way that takes away from it.
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People say the game is too slow paced, and that's what deters people. Okay, I'm starting with this because this is where Morrowind gets a lot of complaints. Introductions aside, here is why if you haven't played Morrowind yet, you should play it right away. Regardless of reviews, outside sources, previous installments in the series, etc. A good game designer knows that your game has to draw in players purely from the game play itself.
![best way to play morrowind best way to play morrowind](https://img.youtube.com/vi/UK6nST26mpM/0.jpg)
The ability to make the world, the story, the mechanics, and the gameplay, work in a way to make you immerse yourself and lose yourself in the game. Game design truly is an art form in and of itself. Lore is cool and all, graphics are whatever, but the thing that really gets me into a game, is game design.